Okay, I’ll be the first to say it - this is not working. That’s a day I’ve mainly spent staring at a screen but not writing much.

So. Let’s do a new approach to writing a project report.

To understand my own thought processes, or rather, finding what they originally where, I’m going to analyse each section/screen of the game and pull apart why I did what, and what kind of research might have been behind it. It’s a good thing I have my research archives and my Pre-Development Archive so that I can find things I thought ages ago.

Scene-to-scene

1. “Dundee Landmarks App”

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What? The game starts with this deceiving title displayed over a fantasy-style map of Dundee for few seconds, until it fades away.

Why?

Research

2. Warning guidance

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What? A warning/guidance to encourage players to stay safe while playing.

Why?