In my paralysis, I decided to re-visit what they say about this project report, what my supervisor said in her commentary and then see if I can make a reasonable outline to start writing from.

Then with the outline, I’ll see if I can break what I have to write about into sections and use bullet points to explain what I’m going to talk about.

There is still time to do extra research.

Then, I’ll have a template to start writing from.

The problem is, everything I have to say, and even my research questions feel incredibly muddy in my brain.

But let’s start here.

Notes from lecture about the project report

My project report plan few months ago

We had a presentation mid-way through module, where one of the sections was about the project report. My structure then was:

  1. Abstract
  2. Introduction
    1. In this section, I will introduce the topic of my research, my key research questions, design problems and challenges, and the practical methods I used to find solutions for these questions and problems (including tools and materials used and what the final game looks like).
  3. Research Context
    1. In this section, I will analyse existing literature, games and other media/academic writing in relation to my honours project. I aim to cover locative gaming, riddles, narrative structures and (game) writing, as well as some of the themes in my story (things that happened in the past, tragedy of them, and letting go). I’m also interested in memory, location and the connection between the two.
  4. Research Project
    1. Here, I’ll describe how the project turned out and what was learned from it. I will consider research questions, evaluate strengths and successes of the project, and the difficulties and weaknesses of it. I propose to structure the post-mortem in following sections:
      1. Landmarks and locative gaming, where I talk about how these were considered (and how effectively) in regards to
        1. Story
        2. Riddles
        3. Memory
        4. Landmarks to show new residents
      2. Story, characters and writing, where I talk about what these should have achieved, how well they did so, how I went about it, and what was learnt, in regards to:
        1. Emotional storytelling. Memories and ghost-progression.
        2. Player-character attachment. Talking to spirits.
        3. Considerations of the narrative structure.
  5. Conclusion