Much harder than introduction, research context is 1500-2000 words and has its own section in the grading rubric. That is alright. I got this. It’s only noon, so there’s still time.

In research context, you analyse existing knowledge on the subject in a way that relates to your project. I was however told to first write things and then add references in order to have my own thoughts come across, and not just do a critical review of the references. I think the way to solve it is, that in here, where I try to think these things through, I’ll write what I’ve learnt through my research. Basically just listing different sources and the main takeaways. Afterwards, I might want to see what is expected of us in terms of “critically evaluating” sources and how to do that.

But first.

Sources and key takeaways

Source: Markus Montola, Jaakko Stenros, and Annika Waern (2009) Pervasive Games : Theory and Design

—> My game took inspiration from treasure hunt genre, and urban adventure (esp uncle Roy all around you)

—> In Uncle Roy All Around you, there is a story theme of finding a missing character. This becomes important later.


—> Treasure hunt works well as a genre

—> Importance of teamwork

—> Spirits feel natural in locative game context

—> Interactive map