Moving on, in the same style as earlier post, where I discuss each section of a scene and what went behind it, so that I can then write about it on my project report.
What? A ghost points player towards a riddle. At the first section like this (one above), the game also displays tutorial icon so that player know they can scroll around. On the screen, there’s also ability to navigate back to the map and a little question mark providing accessibility for if you can’t go to the place.
Why?