Okay, because of a relatively full weekend (offer holder day where I spoke to the new-coming students in our university and showcased the game), having to have a reset sleep, and having to do household-related chores today too, todays’ workload will not be as much as the other crunch days. But that’s okay. I’m relatively confident I can still finish the Waterfront Gardens scene today, and possibly even make the Riverside scene (as it only really needs dialogue implementation and Aurora’s sprite).

So let’s jump back to the Waterfront Gardens scene.

We need waterfront gardens on the map, both art-wise and in the game so you can click on it.

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It should be right next to V&A and down from Slessor Gardens.

Then, we also need Maria on the phone sprite. But that I’ll worry more about once I’ve implemented the dialogue otherwise and see how I should draw it.

We also need to implement the dialogues.

Let’s start with dialogue implementation, since I can do that while eating instead of the drawing.

Dialogue implementation

To access the dialogue from solving the riddle, we’ll need to add Waterfront Gardens into the game.

When you solve a riddle, the code loads a scene based on where you are.

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So I just got to add Waterfront Gardens, and then tell the code that’s where we are.

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Now for the scene. I took the Slessor Garden scene and I’m just going to modify it to the Waterfront Gardens scene.

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Changing the background and removing Elaine already does a lot!

We have crow already from the slessor scene, but we’ll have to adjust the animation placement etc.