Time to do the V&A scene. This scene needs few things considered: Firstly, the ghost at the beginning needs to be changed to the one with the sweater. But then again, there needs to be a scene even before that scene, of the ghost guiding player inside V&A.

I think, it’s a good idea to add info that V&A has free entry to the map’s description of V&A and to the first dialogue scene in the story.

But before that, focusing on the V&A scene. Then, I’ll need to figure out how to make many crows make a giant crow. I hope that’s possible, because it would be very cool, but we’ll see.

When the crow has been figured out, and art for Maria guiding the player has been drawn, it’s all easy from there.

But let’s get to work. I’ll first make this without the “hey you can go in the building” intro.

Okay, the animation has been successfully changed.

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Now for the scene (oh god).

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It still needs to flow and go to RRS, but it’s close.

Now it should flow according to my logic, I’ll play the game from the beginning.

IT DOES!

I think, with that, it is time for me to stop for the day. That’s three down. Two to go (although, in total, five, but two from the first half of the story). V&A still needs the “Maria guides player to the V&A” but that seems like something that is easier to implement with a full tank of energy.