I’ll update my progress here, as I go along. This also allows you to see behind-the-scenes a little more.
This morning, I got started with the anagrams for the McManus riddle. I usually make the anagrams by first writing the words and letters on notebook and trying to come up with as many words from the letters as possible, and then making little letters to rearrange from paper. Below is some of the test riddles made this way.
And now, I’m on Unity. I’m trying to make the game’s framework work with more scenes (so more spirits on the map), and the current situation looks quite haunting as seen below.
I also added the ghosts in the game manager and in correct order.
Now,, since the story starts in McManus, it’s better to go to the script I have for detecting landmarks, and loading the scene from there, if you’re at the first state of the story.
Adding McManus as the first point of the story, as well as the space for when we’ll eventually add the Waterfront gardens:
Now, before doing the McManus riddle, we’ll test that this works. If everything works as should, the game should download the V&A riddle when pressing McManus at the start. Pressing V&A at the start should open an info box about it.
The spirit is in the right place:
When clicked, it does load the V&A riddle!
And if you click V&A…