Okay, so adding the references this way will both take forever and result in a text that is way too long, I’m already over word limit by a mile.
So, what I will do is I will rephrase my research questions. And re-plan my introduction. And then, I’ll see what is most relevant in regards to the research questions. Let’s go.
The research questions right now:
- How to create locative gameplay that balance immersion and presence, are fun to solve and guide players to the right places?
- How to create narrative in locative game that motivates the player to keep playing, and encourages attachment to the characters?
Aim from my project proposal:
An engaging, non-linear story-driven game that takes the player around Dundee landmarks using locative gaming techniques.
OR using narrative techniques to encourage people to visit Dundee landmarks
Research questions in my research portfolio:
- How to evoke player emotion via writing and make the player care about the characters?
- How to effectively balance NPC independence and player agency?
- How to create riddles that balance immersion and presence, are fun to solve and guide players to right places?
What I’m talking about right now
- How to create a locative gameplay that balances immersion and presence and encourages people to both walk to and learn about Dundee landmarks without the use of GPS technology?
- How to use narrative techniques to motivate location-based gameplay?
- How to evoke player emotion and make the player care about the characters?