Okay, so adding the references this way will both take forever and result in a text that is way too long, I’m already over word limit by a mile.

So, what I will do is I will rephrase my research questions. And re-plan my introduction. And then, I’ll see what is most relevant in regards to the research questions. Let’s go.

The research questions right now:

  1. How to create locative gameplay that balance immersion and presence, are fun to solve and guide players to the right places?
  2. How to create narrative in locative game that motivates the player to keep playing, and encourages attachment to the characters?

Aim from my project proposal:

An engaging, non-linear story-driven game that takes the player around Dundee landmarks using locative gaming techniques.

OR using narrative techniques to encourage people to visit Dundee landmarks

Research questions in my research portfolio:

  1. How to evoke player emotion via writing and make the player care about the characters?
  2. How to effectively balance NPC independence and player agency?
  3. How to create riddles that balance immersion and presence, are fun to solve and guide players to right places?

What I’m talking about right now

  1. How to create a locative gameplay that balances immersion and presence and encourages people to both walk to and learn about Dundee landmarks without the use of GPS technology?
  2. How to use narrative techniques to motivate location-based gameplay?
  3. How to evoke player emotion and make the player care about the characters?